Doom 2 Wad

This a wad for freedoom not doom 2 fake doom 2 wad Reply Good karma Bad karma +1 vote. Guest Jul 21 2020. This comment is currently awaiting admin approval, join now. Comment on DOOM 1, DOOM 2, DOOM 3 game wad files for download / Playing Doom on Debian Linux via FreeDoom open source doom engine by Devil78. Hi all, i've made a prboom G.u.I. Wich can set and launch prboom without terminal. GBooM, this is the program's game, can search and active most important wads.

  • Action Doom 2 - Urban BrawlAdventures of Square, The - Episodes 1 & 2 (v2.1)Blasphemer (v0.1.5)Chex QuestChex Quest 2Chex Quest 3 (v1.4)DelaweareDoom.
  • Scotia Doom Demo 2.wad (Scotia Doom Demo 2.wad) 20,046,000 bytes Download Scotia Doom Demo 1 (Scotia Doom Demo 1.wad) 20,032,591 bytes Download Raging Waters (hrwaters.wad.


ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.

Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!

GZDoom v4.5.0
Primary | 2020-10-31
LZDoom v3.87b
Alternative | 2020-11-08
WadZDoom v2.8.1
Discontinued | 2016-02-21

For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.

Support

ZDL

Want a simple launcher to make using ZDoom easier? Try this.

New Doom 2 Wads

Editing

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.

Ultimate Doom Builder

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.58 Windows Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.58 Mac OS X Version

Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.

ACC 1.58 Linux Version(32-bit)

Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

Utilities

These tools support a few special editing and playing scenarios.

WadSmoosh

Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.

WadExt

A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.

MAPINFO Converter

This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.

This package contains both a Windows binary and source code.

Misc Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Contains the source code for the editing utilities.

Miscellaneous

The following files are mostly of historic interest.

ACC 1.58 Source Code

This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.

ACC 1.58 WadAuthor/DOS Version

This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.

FluidSynth DLL (version 1.1.6)
(64-bit version)

ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.

TiMidity++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.

TiMidity++ Source Code

This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor.

ZDBSP 1.19 Source Code

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Old (1999) Demonstration WAD

Shows off some of the features that were new as of ZDoom 1.22.

Old (1999) Editing Reference

Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.

From DoomWiki.org

This article gives technical information about the Doom II data file. For gameplay information and walkthroughs, see Doom II.

DOOM2.WAD is the IWAD used by Doom II.

  • 1Latest versions of Doom II

Latest versions of Doom II[edit]

Version 1.9 is 14,604,584 bytes in size, is dated 1995-02-01, and contains 2,919 entries. It has the following hashes:

Hash type Hash code
MD5 25e1459ca71d321525f84628f45ca8cd
SHA-1 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7
CRC-32 ec8725db

Doom 1 Wad

The BFG Edition version is 14,691,821 bytes in size, contains 2,935 entries, and has the following hashes:

Hash type Hash code
MD5 c3bea40570c23e511a7ed3ebcd9865f7
SHA-1 a59548125f59f6aa1a41c22f615557d3dd2e85a9
CRC-32 927a778a

A version of Doom II from Bethesda.net packaged with the vanilla engine contains a modified IWAD with similar resources as the BFG Edition. It is 14,603,212 bytes in size, contains 2,919 entries, and has the following hashes:

Hash type Hash code
MD5 97573aaf26957099ed45e61d81a0a1a3
SHA-1 f1b6ba94352d53f646b67c01d2da88c5c40e3179
CRC-32 62fd057f

Older versions[edit]

Version File date Size (bytes) Entries MD5 SHA-1 CRC-32
1.666g 1994-08-29 14,824,716 2,934 d9153ced9fd5b898b36cc5844e35b520 a4ce5128d57cb129fdd1441c12b58245be55c8ce c08005f7
1.666 1994-08-29 14,943,400 2,956 30e3c2d0350b67bfbf47271970b74b2f 6d559b7ceece4f5ad457415049711992370d520a e2a683bd
1.7 1994-09-21 14,612,688 2,919 ea74a47a791fdef2e9f2ea8b8a9da13b 78009057420b792eacff482021db6fe13b370dcc 47daeb2e
1.7a 1994-10-18 14,612,688 2,919 d7a07e5d3f4625074312bc299d7ed33f 70192b8d5aba65c7e633a7c7bcfe7e3e90640c97 952f6baa
1.8f 1994-12-01 14,607,420 2,914 3cb02349b3df649c86290907eed64e7b d510c877031bbd5f3d198581a2c8651e09b9861f 27eaae69
1.8 1995-01-20 14,612,688 2,919 c236745bb01d89bbb866c8fed81b6f8c 79c283b18e61b9a989cfd3e0f19a42ea98fda551 31bd3bc0

Console versions[edit]

Port Size (bytes) Entries MD5 SHA-1 CRC-32
Doom Classic Unity port 1.0 14,668,180 2,920 e7395bd5e838d58627bd028871efbc14 9b39107b5bcfd1f989bcfe46f68dbc1f49222922 897339a7
Doom Classic Unity port 1.1 14,685,607 2,920 7895d10c281305c45a7e5f01b3f7b1d8 b723882122e90b61a1d92a11dcfcf9cbf95a407e 22c291c8
Xbox 360 BFG Edition 14,677,988 2,931 f617591a6c5d07037eb716dc4863e26b b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39 1350e452
XBLA standalone 14,685,034 2,931 43c2df32dc6c740cb11f34dc5ab693fa 55e445badd63d8841ebea887910c26c62c7f525e 3f2b4852
14,683,458 2,931 a793ebcdd790afad4a1f39cc39a893bd 1c91d86cd8a2f3817227986503a6672a5e1613f0 218030c8
PlayStation Network 14,599,800 2,919 4c3db5f23b145fccd24c9b84aba3b7dd ca8db908a7c9fbac764f34c148f0bcc78d18553e 7755acfc
Tapwave Zodiac 14,639,397 2,923 9640fc4b2c8447bbd28f2080725d5c51 2cda310805397ae44059bbcaed3cd602f4864a82 541a97c2

Doom 2 Wad Apk

Notes[edit]

The BFG Edition variant of the DOOM2.WAD file is inappropriately marked as a PWAD and the TITLEPIC lump is missing. This will cause some source ports to malfunction or to issue warning messages when using it.

Doom 2 Wad File

The Nintendo Switch version is the same as the Unity 1.0 version.

Doom Eternal includes a copy of the Bethesda.net version of DOOM2.WAD (along with the PlayStation Network version of DOOM.WAD) under its install directory, in base/classicwads.

Doom 2 Wad

See also[edit]

Doom 2 Wad Download

Retrieved from 'https://doomwiki.org/w/index.php?title=DOOM2.WAD&oldid=241165'