Civ 6 Map Editor

Civilization VI has been out for about a week now and strategy game fans have been loving it so far. Like most games in the Civilization series, the amount of detail involved in the gameplay can be a bit overwhelming for new players. To help alleviate some of this, we wanted to break down one of the most important components of Civilization VI: the Technology tree.

A staple in previous versions of Civilization games, this edition of the “tech tree” still serves the purpose of allowing you to research new buildings, wonders, units, and abilities.

The tech tree spans over eight different eras, each with their own set of technologies to examine. Let’s get started by taking a look at the first era, the Ancient Era.

  1. Better Civilization Icons. Check Out This Mod. Civ fans are constantly looking to add realism to the game, given the historical content. Better Civilization Icons is a simple way to add more historical accuracy to the game. If you’re not satisfied with the civilization icons in the game, like modder janboruta was, this is worth installing.
  2. 4) Opening your edited map in DB Browser, import your edited CSV files. 5) Edit the RANDOMMINOR records in the StartPositions table to instead be 5. Save all of these changes 6) Copy your edited map file over the original Balanced6.Civ6Map in your installation folder. 7) Play Six Armed Snowflake and enjoy.

Ancient Era

This is where the game begins. You’ll start off with a choice to research one of five very important and vastly different technologies: Pottery, Animal Husbandry, Sailing, Astrology, and Mining. These five technologies are essentially the building blocks to the entire tech tree.

Building a vast empire in Civilization 6 takes lots of time, and if you want to check out the full breadth of the game’s many pre-planned or randomly generated maps, you’ll have to advance far.

Classical Era

If you happen to be playing on an island map, the Classical Era is where your empire can really start to take off. Helped by the Celestial Navigation technology, civilizations can start to build a Harbor District, the Great Lighthouse, harvest food from water tiles, and allow traders to start embarking to other nations to boost the economy.

Also available in this era is the Shipbuilding technology that helps bolster your naval operations even further.

Oceans not found on your map? The Classical Era still has a lot to provide. Horseback Riding is a wonderful stepping stone to building a strong military force, and Mathematics can provide you with more money and the ability to build the Petra.

Medieval Era

Civ 6 Map Editor

The standout technology from this era has to be Education. Science-oriented technologies oddly enough are not commonly found in Civlization VI. That means Education should be researched and implemented sooner rather than later.

Cities that are in dire need of some production boost can benefit from researching Apprenticeship. Once completed, you’re able to build an Industrial Zone and all production-related buildings.

Renaissance Era

It’s one of the most underrated wonders in the game, but the Forbidden City should not be overlooked. It can bolster your culture production by 5 and give you a very valuable extra wildcard policy slot.

How to get it? You’ll need to research the Printing tech. Besides the ability to build the Forbidden City, researching Printing can double the tourism output from your Great Works of Writing.

The Renaissance Era also provides Banking — a strong technology that can help alleviate any issues with gold and propel you to riches.

Industrial Era

The Industrial Era provides players with one of the biggest improvements to a military unit. Rangers can be produced once Rifling research has been completed. If you’re able to get to this technology before every other civilization, you’ll be in an advantageous position to start overwhelming your enemies’ forces.

One of the few “city center” (buildings within the city) buildings that the game now has is the Sewer. It can provide much-needed housing without requiring a district. Need more housing during this stage of the game? You can find it by researching Sanitation.

Modern Era

Finally, you’ve made it to the later stages of the game. With the Modern Era comes a lot of powerful technologies that can put you over the top in your bid for victory.

If you’re tired of controlling units on the ground, you can take to the skies with the Flight tech. Besides the obvious merits of having airplanes, researching Flight can enable you to build several infrastructures used for more advanced aircraft and provide bonus tourism from culture improvements.

For those with a fear of flying, you may want to take advantage of the Electricity tech instead. Regardless if you have a naval empire or if you’re landlocked, electricity can bolster your production and set you up for fast production in the late game.

Atomic Era

The first step towards your science victory can be found in the Atomic Era. Rocketry is a research prerequisite in order to send a satellite into space.

Computers, on the other hand, supplement players who are looking towards a culture victory. Once you finish researching Computers, you’ll have the benefit of all your tourism yields doubling.

Sick and tired of playing? Start making some nukes! Nuclear Fission might be the solution you need to solidify your victory or stall an opponent.

Information Era

You’ve made it: You’re officially in the late game. The Information Era is your final destination for researching the latest and greatest in the world of technology.

The space race really starts to heat up here, as you’ll need to research three separate technologies in order to build three additional parts to finish your attempt to colonize Mars.

If you’re on the brink of completing a Domination victory, you’ll find a lot of helpful resources in this era. Guidance Systems allow you to build Mobile SAMs and Rocket Artillery to deal with pesky aircraft invading your airspace.

Still not able to win the game with technology? Keep researching Future Tech to gain more points for your overall score.

Want more information on Civilization VI? Head over to our Instant Expert to learn more about the newest edition of the Sid Meier series.



  • Early Domination

If you want to enjoy Civilization 6's battle systems, it'll be best to pick up the Aztecs, Scythia, or the Spartan Greece. Aztecs allow your own territories to have more tile improvements as their Eagle Warriors convert slain units into Builder units. Meanwhile, Scythia's units have bonuses against targeting wounded enemy units. Lastly, the Spartan Greece units generate Culture per enemy unit killed. Waging war in the earlier eras yields fewer Warmonger penalties, so feel free to siege other Civilizations or City States if you need something from them. If you manage to take every Capital or wipe out every leader in the match, your Civilization will attain the laborious and difficult Domination Victory.
  • Easy '100th Anniversary' Achievement

To get this you need to recruit two Environmentalists, with religion points. Then, having the right Civic Technology, create two national parks in both the Crater Lake and the Yosemite World Wonders. Yes, the achievement line is kinda misleading, you can have two national parks.. the problem here is to find a map that has both Wonders in it. There are several ways to get the map, including using a map editor, external saves, mods, console commands, etc. but I found them all.. too complicated.. The one I like is to create a Large or Huge map in the Information Era, quicksave on the first turn, found a city then delete all units. Create a spaceport and then go for the Earth Satellite. Skip Turns until its done then look around the map for the wonders you need. If you found them, great! Reload the quicksave and start building. Just so you know, you dont have to claim them in the same turn.
Map Seed: -51290197
Wet
Sea Level Low
Continents
Large
Teddy vs Cleopatra
  • Easy 'Archimedes Bath' Achievement

Simplest way to get this is to earn the last Great Scientist, Abdus Salam, who grants boosts to all Information Era techs.
  • Easy 'I Quenched Your Thirst For Blood' Achievement

Can be achieved by giving the city to Persia and recapturing it the same turn by declaring a surprise war. I advise a 1v1 map to be able to engage diplomatic actions with Persia as soon as possible.

Civ 6 Map Editor Mod

  • Easy 'Overclocked Conviction' Achievement

To earn this one, you need 7 cities within 6 hex of where you build Jebel Barkal, the achievement will unlock at the start of the next turn after you build the last city. Now, when counting, dont count the hex the wonder is in. Its Six Hex outwards. You need a desert hill tile to build this, I used a map with lot of desert so I could have my capital nearby, build Petra really quick and then this one. Remember that you cannot build cities within 3 hexes of each other and plan accordingly.
  • Easy 'Seven Wonders of the Post-Apocalyptic World' Achievement

Civilization Vi Editor

Getting another Civ to build 7 wonders in 1 city is a nightmare but you can build 7 in your own city then nuke that.
  • Various Achievements

Civilization Vi Save Editor

Complete the following achievements to unlock Microsoft Gamerscore points.

Civilization Vi In Game Editor

AchievementHow to unlock
  • A Case for War (15 points)
  • Declare a formal war.
  • A Revolution Without Dancing (15 points)
  • Change your government.
  • Archimedes Bath (30 points)
  • Get 5 Tech boosts in 1 turn.
  • Army of Cthulhu (15 points)
  • Levy the military of Nan Madol.
  • Attack of the Drop Bear (15 points)
  • Lose a unit to the perils of Australia in the Outback Tycoon scenario.
  • Blue Jeans and Pop Music (30 points)
  • Win a regular game with a Culture victory.
  • Civ 6 Civets System (30 points)
  • Get 5 Civic boosts in 1 turn.
  • Crouching Tiger Hidden Cannon (15 points)
  • Playing as China, end a turn with 5 Crouching Tigers on Great Wall tiles.
  • District 12 (15 points)
  • Build every district type in one city and the Colosseum.
  • Escort Service (10 points)
  • Put two units into a formation.
  • Everything is Awesome!!! (15 points)
  • At the start of the turn have an Ecstatic city.
  • Flight Slingulator (30 points)
  • Airlift a level 3 Slinger.
  • Game, Settler, Match (15 points)
  • Win a game at Settler difficulty or harder.
  • Gift From the Storm God (15 points)
  • Receive a Strategic Resource from Hattusa.
  • God-Like (95 points)
  • Win a game on Deity.
  • If You Build It, They Will Come (15 points)
  • Have 6 Improvements at one time.
  • Investment Banking (15 points)
  • Have an enemy city under siege at the start of the turn.
  • Land Party (15 points)
  • Play a multiplayer game.
  • Legends of the Hidden Temple (15 points)
  • Build a Colossal Head adjacent to a Holy Site with a Temple.
  • Luftballons (95 points)
  • Drop a nuke with a bomber launched from a base on the Nena continent with 9 Observation Balloons.
  • Machiavelli's Great Work (30 points)
  • Win a game at Prince difficulty or harder.
  • Man on the Moon (30 points)
  • Win a Science victory with a captured Egyptian city after activating Newton and Darwin.
  • Missed That Day in History Class (30 points)
  • Clear nuclear contamination with a Roman Legion.
  • Mission to Mars (30 points)
  • Win a regular game with a Science victory.
  • Naming Rights (15 points)
  • Name a unit.
  • New Orleans Style Spanish Rice (15 points)
  • Become Suzerain of a City-State.
  • Nirvana (30 points)
  • Win a regular game with a Religious victory.
  • Nobody Expects the Spanish Inquisition (15 points)
  • Launch an Inquisition as Spain.
  • Oneth By Land Twoeth By Sea (15 points)
  • Have an Army of land Units and 2 Armadas.
  • Pizza Party! (95 points)
  • Activate Leonardo in New York City with a sewer and art from Michaelango and Donatello.
  • Repo Man (15 points)
  • Steal a Great Work of Art and don't get caught.
  • Selfie (15 points)
  • Win a regular game with a Culture victory with your leader in the game as your opponent as well.
  • Silver Anniversary (30 points)
  • Possess 6 Silver resources at the start of a turn.
  • The Origin of Species (15 points)
  • Activate Darwin adjacent to the Galapagos Islands.
  • Twelve Olympians (15 points)
  • As Greece, have 12 policy slots.
  • Veni, vidi, vici (30 points)
  • Win a regular game with a Domination victory.
  • Voyage of the Mayflower (15 points)
  • Found or conquer a city on a different continent.
  • Walk Like an Egyptian (15 points)
  • As Egypt build a Sphinx adjacent to the Pyramids both on Floodplains.
  • We Are The Champions (30 points)
  • Win a religious victory with Zoroastrian religion while being Suzerain of Zanzibar.


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